ICEBOUND OBSIDIAN

ICEBOUND

OBSIDIAN

ICEBOUND OBSIDIAN

Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.

I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.

Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.

I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.

Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.

I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.

Client

Client

Year

Year

Type

Type

Personal Project

Personal Project

2025

2025

Environment

Environment