ICEBOUND OBSIDIAN
ICEBOUND
OBSIDIAN
ICEBOUND OBSIDIAN
Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.
I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.
Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.
I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.
Created during the Worldbuilding course at Gnomon School, this project explores the design of a cinematic sci-fi environment in real-time.
I focused on environment composition, atmospheric lighting, level design, procedural materials and the integration of 3D assets within Unreal Engine 5. I used Lumen, Nanite, and the Post Process to achieve a photorealistic and cinematic look.
Client
Client
Year
Year
Type
Type
Personal Project
Personal Project
2025
2025
Environment
Environment



