UNANNOUNCED PROJECT

UNANNOUNCED PROJECT

UNANNOUNCED

PROJECT

These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible

for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.

These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.

These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.

Client

Client

Year

Year

Type

Type

Onyx Studio

Onyx Studio

2022

2022

3D Asset

3D Asset