UNANNOUNCED PROJECT
UNANNOUNCED PROJECT
UNANNOUNCED
PROJECT
These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible
for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.
These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.
These shots are taken from an unannounced project made in Unreal Engine 5 with Onyx Studio, where I had the pleasure to work as 3D Environment Artist. In my role I was responsible for the creation of 3D assets from real life references, full workflow. I used mostly Maya and ZBrush for Hard Surface models, Substance Painter for texturing and Marvelous Designer for the Cloth simulations.
Client
Client
Year
Year
Type
Type
Onyx Studio
Onyx Studio
2022
2022
3D Asset
3D Asset





